Cavern

 Cavern4D

 Cavernize

 Debug

 FilterInterfaces

 Filters

 Format

 Helpers

 QuickEQ

  EQCurves

  Equalization

  SignalGeneration

  Utilities

  IDisposable

  MeasurementImporter

  MeasurementImporterStatus

  NoisyChannel

  SpeakerSweeper

  VerboseImpulseResponse

  Window

  Windowing

  ApplyWindow(Complex[], Window)

  ApplyWindow(Complex[], Window, Window, int, int, int)

  ApplyWindow(float[], int, Window, Window, int, int, int)

  ApplyWindow(float[], Window)

  ApplyWindow(float[], Window, Window, int, int, int)

  ApplyWindow(List, Window, double, double)

 Remapping

 SpecialSources

 Spoofer

 Utilities

 Virtualizer

 Atmosphere

 AudioClip3D

 AudioListener3D

 AudioListener3DInspector

 AudioSource3D

 CavernizeRealtime

 Channel

 Clip

 Environments

 Jack

 Listener

 QualityModes

 Rolloffs

 SeatAdaptation

 Source

class Windowing

FFT windowing functions.
VisibilityPublic
Modifiersstatic

Public static functions

void ApplyWindow(float[] samples, Window function) Apply a predefined window function on a signal.
void ApplyWindow(float[] samples, Window left, Window right, int start, int splitter, int end)Apply a custom window function on part of a signal.
void ApplyWindow(float[] samples, int channels, Window left, Window right, int start, int splitter, int end)Apply a custom window function on part of a multichannel signal.
void ApplyWindow(Complex[] samples, Window function) Apply a predefined window function on a signal.
void ApplyWindow(Complex[] samples, Window left, Window right, int start, int splitter, int end)Apply a custom window function on part of a signal.
void ApplyWindow(List<Band> bands, Window right, double startFreq, double endFreq)Add windowing on the right of the curve. Windowing is applied logarithmically.